Last Update: 2012.03.12
Get here: Download Link
Requirement: Basic Module
Introduction:
This script will make a skill can spread states on target to another battlers.How to Use:
Use these notetags for skill or item:<spread ally: x, y, z, …> – Spread states x, y, z, … from target to allies. <spread enemy: x, y, z, …> – Spread states x, y, z, … from target to enemies. <spread ally all> – Spread all states from target to allies. <spread enemy all> – Spread all states from target to enemies.

Just came across an idea where this script would be useful, but just wondering if there’s a way to make it activate after a certain number of turns and to a random ID?
Specifically once activated, I want to to spread to 1 random ally/enemy each turn.
Like a virus? Yeah, I have planned on doing this, but now I’m doing something else. Once I release Slot Battle, I will continue coding something like this ~
Heh, you ought be careful to not become a zombie too you know! 😉
But yeah, exactly like a virus. I’ve always loved the roullette-style fear of a good plague 😉
Nice one, Tobye! 🙂
Just one quick question: In the documentation of this script it says “State Notetags – These notetags go in the state notebox in the database”, while everywhere else it is spoken of SKILLS that have these effects. So, is this a spread state-state or a spread state-skill now? 🙂
nah, mistype ~
those are for skills’ notetags
Update 2012.03.11:
– Ported to Yami Engine.
Update 2012.03.12:
– Fix a bug when uses an item.