Last Update: 2012.05.13
Get here: Download Link
Requirement: Basic Module
Introduction:
This script provides Charge Skill Feature. A charge skill will have to take some turns before execute, which means You have a delay after choose that skill.How to Use:
Use these notetags for state:<charge turn: x> – Set charge turn to x. Optional notetags: <start charge message> A start charging skill B </start charge message> <continue charge message> A continue charging skill B… </continue charge message>

Yami, Lyson here, I’ve noticed something that (I think) is unintended in your Charge Skill script.
If a battle ends while a character is skill charging a skill, they’ll start the next battle off in the middle of charging.
You can see it in my video. Start at the 4:05 mark, then watch until the start of the next battle.
Update 2012.03.26:
– Fixed battle end bug.
Yami, I think I found an error with your update:
#————————————————————————–
# new method: update_charge_skill
#————————————————————————–
def update_charge_skill
@charge_turn -= 1
return end_charge if @charge_turn == 0
return false
end
I’m not well versed in scripting, but I kept getting an “undefined method” error after completing a battle and entering a new one.
I’m not sure if it’s a scripting error or if I’m having incompatible scripts. I do know I have not added any additional since updating from your previous version, which worked fine outside of the end battle gltich.
Update 2012.03.27:
– Fixed Cancel Charge bug.
Wow, Yami, you sure work fast!! 🙂
Tested it out, and so far, everything is working perfectly. Tested ending battles while skill charging, charge successfully reset. Also, no more crashes.
I think I might ❤ you. :p
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nice script looks usefull
@lyson what battle script is that your using?
I’m using a variety of scripts that I’ve compiled together from the libraries of Yanfly, Yami, Victor Sant, and Kread-Ex. The scripts themselves are the property of their respective owners. I only claim the battle system that I’m designing around the use of their scripts.
Update 2012.03.29:
– Fix Auto Battle bug.
Yami, I’m sorry to have to bring up another issue, but I think you should know:
Now, I don’t know if this is because of your script, or because I’m having a compatibility issue with another script (if it’s a compatibility issue, then it would have to be Kread-Ex’s Skill Fusion)
Here’s my issue:
If I go into a battle encounter with more than 1 enemy, lets call them Enemy A and Enemy B: I have both of my party members use their skills (Skill A has a charge of 2, Skill B has a charge of 3) on Enemy A.
10 times out of 10, one of them will not target Enemy A, the skill will target Enemy B, even though Enemy B was never selected.
Like I said, I don’t know if this is a script issue, or something I’m doing wrong on my end, but I thought I would bring it up.
Update 2012.03.30:
– Fixed Action Targeting.
Hey Yami, just in case you might want to let others know, this script won’t work unless I put the two required scripts above yanfly scripts.
it was only when i moved them to the bottom before the main section, then it works.
and also
http://forums.rpgmakerweb.com/index.php?/topic/600-yse-charge-skill/ <—
charge turns or charge turn ?
It’s charge turn
Is this compatible with Yanfly Battle Engine?
도와주세요! 두 가지 문제입니다.
‘Charge Skill’을 에너미가 사용도록 했을 때.
Enemy’s Cast : 충전 도중 가능한 적의 공격.
나의 설정입니다.(Skill)
는(은) 집중하고 있다.
메세지가 뜨지 않는다.
Please help! Are two problems.
‘Charge Skill’ to be used when the Enemy.
Enemy’s Cast: possible enemy attack during charging.
My settings. (Skill)
The (a) is focused.
Message does not pop up.
Update 2012.05.13:
– Fixed Enemy Charging.
very good! Clear Enemy charging Thank you,
hmm, but Message does not pop up …
in my skill note tags:
The (a) starts charging power.
The (a) charging power.
This does not apply.
include a sign of inequality +
Sample is consistent with.
Yami, I’ve got an issue with this. For some reason, when an enemy charges a skill, the enemy uses it first, then the charges come afterwards…
This is a very nice script…is there a chance you could tweak it so it shows a looping animation or something to visually show the player who is charging? So the player can easily tell which target they should hit with a stun or silence so they can disrupt the skill.
Is it possible to make it so that during the charge, the user can’t be targeted so it can also work like Fly in Pokemon?
Trying adding a invisible invincible state to the user when the user used the skill “Fly” and then set the invincible state to last until the turn before user executes the skill
How would you go about adding the state before the attack goes off? I’m assuming something with Yanfly’s follow skill script…but how would you do that?
The “invincible” state would target the caster and the attack would have to target the chosen enemy.
I can see it working just fine with a self buff just fine cause they have the same target both times….but how to do it with two separate targets?
Do you really go about it the hard way !?
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Hello Mr. yami, I use this script to the bug occurs.
“Optional notetags” tag all the messages are not output.
Help.
Hello Yami, sorry to bother you with such a little question.
can you make it compatible with the atb sistem?
For those that need a more visible message for enemies charging skills.
http://www.roguedeus.com/Stuff/RDeus%20-%20Yami%20Charge%20Skill%20Plugin.rb
This script doesn’t work with your Battle Symphony
Error (429)
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