I think that I’ve found a bug. It doesn’t crash the game, thus it doesn’t make an error report. But in every battle, at around the third turn, a window with the single option of “Execute” is displayed over the top of the actor command window.
I can’t find this window defined anywhere in the base battle system or yanfly’s. This script is supposed to bypass that window completely, isn’t it? I think that simply deleting either the call function or the window itself will remove the problem, but I can’t find either one of them. Can someone help?
Oops, I didn’t realize there was a newer version out. You might want to link the newer one to the index page as well. If I didn’t accidentally click on the home page instead of the index, I’d never have found it.
Oh yeah. I forgot to edit this page. Thanks for noticing 😀
Hi Yami, I really like this script. It’s great and it’s just what I wanted for my game. My one problem with it is that when I have pre-battle dialogue, the battle status window appears and disappears in between each box of dialogue. Before I plugged in this script, dialogue flowed smoothly without that happening.
It’s quite annoying and makes the dialogue feel choppy. Do you know of a way to fix this issue?
I can comment further with more detailed information if needed.
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Great work, Yami! Very good job here.
I love the CTB system, its a mix of turn based+atb and its perfect for me 😛
VERY NICE! :3
I actually can’t find the DEFAULT_BATTLE_SYSTEM constant.
And whenever I test, I get this error:
Any help?
You will need YEA Battle Engine. Get it from Yanfly Channel.
Thanks, I actually already had that, I just didn’t have the latest version.
Awesome script, Yami! :3
Update 2012.02.03:
– Make this more compatible with other scripts.
– Added queue action (press left or right when choosing action for an actor).
Update 2012.02.06:
– Added Charge Skill/Item.
I think that I’ve found a bug. It doesn’t crash the game, thus it doesn’t make an error report. But in every battle, at around the third turn, a window with the single option of “Execute” is displayed over the top of the actor command window.
I can’t find this window defined anywhere in the base battle system or yanfly’s. This script is supposed to bypass that window completely, isn’t it? I think that simply deleting either the call function or the window itself will remove the problem, but I can’t find either one of them. Can someone help?
Please test with the new CTB. 😀
Same thing’s still happening.
Here’s a screenshot: http://i1139.photobucket.com/albums/n547/Goldeathorus/Problem.png
Can you post your scripts list?
Oops, I didn’t realize there was a newer version out. You might want to link the newer one to the index page as well. If I didn’t accidentally click on the home page instead of the index, I’d never have found it.
Oh yeah. I forgot to edit this page. Thanks for noticing 😀
Hi Yami, I really like this script. It’s great and it’s just what I wanted for my game. My one problem with it is that when I have pre-battle dialogue, the battle status window appears and disappears in between each box of dialogue. Before I plugged in this script, dialogue flowed smoothly without that happening.
It’s quite annoying and makes the dialogue feel choppy. Do you know of a way to fix this issue?
I can comment further with more detailed information if needed.
I have a problem. I would appreciate any help you can give me.
Line 859: NoMethodError occurred
undefined method ‘make_actions’ for nil:NilClass
Occurs as soon as I make any action in battle test.
additional details: using Yanfly Engine Ace, and the Enemy Target Information script, as well as Tsukihime’s Blue Magic script