Charge Turn Battle

This version will not be updated anymore. Check out new CTB. It still has the same feature so please don’t worry.

17 comments on “Charge Turn Battle

  1. Pingback: YEA.60 – Ace Status Menu | Yanfly Channel

  2. Update 2012.02.03:
    – Make this more compatible with other scripts.
    – Added queue action (press left or right when choosing action for an actor).

  3. I think that I’ve found a bug. It doesn’t crash the game, thus it doesn’t make an error report. But in every battle, at around the third turn, a window with the single option of “Execute” is displayed over the top of the actor command window.

    I can’t find this window defined anywhere in the base battle system or yanfly’s. This script is supposed to bypass that window completely, isn’t it? I think that simply deleting either the call function or the window itself will remove the problem, but I can’t find either one of them. Can someone help?

  4. Hi Yami, I really like this script. It’s great and it’s just what I wanted for my game. My one problem with it is that when I have pre-battle dialogue, the battle status window appears and disappears in between each box of dialogue. Before I plugged in this script, dialogue flowed smoothly without that happening.
    It’s quite annoying and makes the dialogue feel choppy. Do you know of a way to fix this issue?

    I can comment further with more detailed information if needed.

  5. I have a problem. I would appreciate any help you can give me.

    Line 859: NoMethodError occurred
    undefined method ‘make_actions’ for nil:NilClass

    Occurs as soon as I make any action in battle test.

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