Team Combo

Try to exploit his weakness!!!

Last update: 26/12/2011 (DD/MM/YYYY)

Version: 1.01

Download here: Script

This will make your party’s members attack enemy if an actor exploit that enemy’s weakness. You can decide team combo type of each actor, which means only actors have the same type as exploding actor can combo with him.

This script require YSA Core Script: Fix Force Actions. Place this below that fix.

Notetags I wrote in script.

That’s all :3

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6 comments on “Team Combo

  1. I spent a fair bit of time playing around with combat today, and think if this script was elaborated on it would be fantastic and really allow the designer to fit together their very own mechanics (in conjunction with Yanfly’s and Kreed’s scripts).

    For instance allow specific characters to jump in instead of just combo classes, let us set which skills are used and have different starting conditions (maybe when they kill an enemy, get revived or max out their TP for example).

    I imagine that is a lot of work for you to do, but think it would lead to some terrific combat potential, like being able to Skill Fusion off it, or have the follow-up character start a combo chain with it.

  2. excuse my ignorance, but I think I could not understand the idea of the script. could post or give me a demo?

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