Last Updated: 2012.06.27
Get Here: Download Link
Introduction:
This script is required to run all scripts from Yami Engine – Guardian Series. This contains many methods for Guardian Series:- Mark an actor as a Guardian.
- Provides two new Windows for Guardians.
Remember to mark an actor as a Guardian to make it works. To mark, You have to use this notetag for actor: <guardian>
This script will be updated more in the future in order to run new scripts.
It took me a moment to understand what this did, and then the sheer potential hit me like a sack of bricks.
A really nice idea. You might want to expand the description a bit, it’s sort of laconic right now.
Dunno what to expanded, since the most usable thing is marking guardian 😦
Well, I had to actually look at the script to understand what being a guardian did. This page doesn’t explain much, so I didn’t really know what I was downloading.
I think knowing that this script is a requirement for Guardian Series is enough ahaha
The thing is it doesn’t say what a guardian is or what being a guardian does
Because this is BASIC so it does not do anything except marking an actor as a guardian 😦
So, are there any benefits to making my character a guardian? So far I see that I have a group of people named “guardians” in a specified window and that is it. Personally if your going to do something like this; I think it’s a great idea to incorporate this into having player switching in battle. So like a player has a guardian and he can call for it’s power or just plain old switch out. This would be a lot like Final Fantasy X if used with your CTB. I think that would be pretty awesome.
I’m going to do more than this, so please be patient XD
That’s the reason why I called this a series
Did you play Final Fantasy VIII? This scripts imitates its Guardian Force system…
I know. I was just giving you an idea X D
sorry if I came off wrong.
Np, If you have any idea, just comment here XD
Hi! I’ve been testing the script, and it gives me an error in battle, I used Victor’s Animated Battle Script, and gives me an eror when the script tries to reset the actor positions at the end of the battle… only when I use a skill of the Guardian with an actor junctioned with that Guardian… Can you help me? what should I do?
I tried Victor’s scripts without mine and figured that it’s his bug. I think you should test without my scripts too.
I’ve been using the Animated Battle script alone and it was ok, but now gives me that error.. do you think it’s a incompatibility? is there a way to create a patch? I’m not a good scripter 😛
Can you give me a demo ?
Hey! it’s only a problem in the order of scripts, i think this is solved now! thanks a lot! If it gives me any other problem i ask for your help! 🙂
I’m at work at the moment 😛 but later, I back home and upload the demo.. thanks!
Hi! another question (sorry :P) I have a summoner actor class, and I want only actors with that class can be junctioned with the Guardians… is that possible? What should I configure?
example: the problem with FFVIII guardians system is: the characters are basically the same because all of them can be use all the guardians. The game would be more “strategic” if specificactors can summon Guardians or can summon an especific element guardian, etc
Thanks in advance!
(sorry about the “regular” english)
Okay, that makes sense 😀
Hi Yami! 🙂 I still get the problem with Animated Battle and Guardian scripts… Could you see my demo? Is fully of scripts (I plan to use all of them! XD), but I tried with that two scripts alone, and still got the problem.
Once again, sorry about the bad english 🙂
http://www.mediafire.com/?clzbajmyx4166rx
it seems that the guardian doesn’t level up. Is it Ok?
I set the max level for the guardian at 5, learning a new magic attack per level, the problem is i can’t make the script works with Victor sant Animated Battle script… 😦
Well, It’s Victor’s script bug. Let me feedback to him.
Update 2012.03.20
– Fixed Gaining EXP
these dont seam to work with yanfly 😦
Work with what ?
Gee wilkliers, that’s such a great post!
Tracey! I’m so glad that I can be of encouragement to you!!! I look forward to seeing you at the retreat (and before)! Spread the word! Bring a friend. It’s going to be an absolutely amazing experience!!!Lisa
well when using with yanflys scripts everything works but when you enter a battle then the guardian is also shown in battle instead of not showing
You use YEA – Party System right ?
yh is that the problem?
Update 2012.03.26:
– Compatible script: YEA – Party System
that worked great thank you
Update 2012.04.02:
– Compatible with: YSE – Guardian Summon
way to add new guardian is, we can add party member with actor that have notetag using event, right?
but, i can’t remove guardian with remove party member by event.
there is another way to remove guardian from list in the middle game ?
[again, sorry for my bad english, thanx]
Update 2012.04.02:
– Fixed Remove Guardian. Now Guardian can be remove from party by event.
owww… great thanx ^-^
but where i can download the script?
download link above still Last Updated: 2012.03.20
I forgot to change that. Just download at the link on the page. I always replace the old with the new one.
sorry, but when i open link to download script, the scipt is still 2012.03.26 updated, not 2012.04.02.
and I tried it in the game and no change to, CMIIW 🙂
What? It’s 2012.04.02 now
http://dl.dropbox.com/u/38072264/YSE/05%20-%20Guardian%20Basic.txt
Is there a way to make it so the event command Recover All: Entire Party heals guardians as well?
Oh yeah I forgot about it. I will update this weekend ‘cuz I have exam tomorrow D;
Best of luck for tomorrow then.
Update 2012.04.07:
– Added custom script for recover entire guardians party:
YSE.recover_guardians or $game_party.recover_guardians
Yami,
How do you use this custom script I’m running the game with your scripts and the Guardians do not recover even after I rest my party. Is there anything I have to do to get that work?
The entire party works now but if i try to use recover all on a single actor it gives me an error
Script ‘Game_Interpreter’ line 130: LocalJumpError occurred.
no block given (yield)
Hell, I’m not sure about that yield thing T___T.
Anyway, I removed the entire party event for guardians. Now you have to use YSE.recover_guardians to recover all guardians.
#==============================================================================
# ■ Game_Interpreter
#==============================================================================
class Game_Interpreter
#————————————————————————–
# alias method: iterate_actor_id
#————————————————————————–
alias yse_iterate_actor_id_gb iterate_actor_id
def iterate_actor_id(param)
if param == 0
($game_party.members + $game_party.guardians).each {|actor| yield actor }
else
#~ yse_iterate_actor_id_gb(param)
actor = $game_actors[param]
yield actor if actor
end
end
#————————————————————————–
# alias method: iterate_actor_index
#————————————————————————–
alias yse_iterate_actor_index_gb iterate_actor_index
def iterate_actor_index(param)
if param < 0
($game_party.members + $game_party.guardians).each {|actor| yield actor }
else
#~ yse_iterate_actor_index_gb(param)
actor = $game_party.members[param]
yield actor if actor
end
end
end # Game_Interpreter
this seems to have fixed it
It’s seemed overwrite will be the best, I will check this soon.
Update 2012.04.08:
– Fixed a bug when select last guardian.
Thanks for your efforts and amazing work!!
Is ther any chance to get a fix to show the obtained exp for the paired guardians in the Yanfly’s Victory Aftermath script?
Thank you!
Does this script need your core script “Basic Module” to work?
At this time, it does not need Basic Module.
there is a bug using this script…. you cannot remove actors from the party.—– i hope you understand me DX
emmm i’m using party system (yanfly)
I’m not sure about removing in battle, but I tried and didn’t get any errors/bugs when remove actors
weird.. i am .. F….ed I don’t know why i can’t remove actor from party with that system… well i will try again removing yanfly scripts DX
Mmm, damn it doesn’t works…
*work
sorry, problem solved
http://youtu.be/R1FfLcON3fg see my incompatibility bug ( party system Yanfly and guardian basic)
a question, is it possible make guardian a class? (?)
Update 2012.05.12:
– Fixed Compatible Script: YEA – Party System.
A little question for you Yami ^^
How can i check if an actor is paired with another with a condition ? For exemple, i want to initiate a dialog only if actor A is pairing with Actor B.
I have a slight problem, and don’t know how to fix it.
My character is unable to equip any pieces of armor nor any weapons until she joins with a guardian.
However the animation to attack is the same as if she has no weapon equipped. The animation should be what is linked with the weapon equipped.
I do not know what to od to get a sword animation to work when a sword is equipped rather then physical hit animation.
Greatly appreatiate any help given.
i pasted all the scripts what should i do next i cant really understand what shoul i do with and how make an actor as a Guardian when i pasted all the scripts why i cant see the esper learning only the Guardian menu?
sorry im a new here XD can you teach me how to use note tag and how to make an actor as guradian?
Simply put notetags into Note field in Database
nothing happens when i pasted it still no guardian how do i use this? Skills notetags:
– Mark this skill as a summoning skill.
– Mark this skill as a return skill for guardian.
Actors notetags:
– Play animation x at enemies when summon this guardian.
– Play animation x at enemies when return this guardian.
ahm can you give a demo of your basic guardian pleaase XD
and why i cant access junction menu. sorry yami im new with scripting XD
I Having a error message when the battle ends. At first I thought that was imcompatibility with YEA – Victory Aftermath script. However, even deleting this script didnt solve the problem.
The error message is:
“Script ‘YSE Basic Guardian’ Line 285: NoMethodError occurred.
undefined methot `colet’ for nil:NilClas”
I’ve already checked the settings many times and nothing works.
Can you help me, please?
=)
By the way, this script have compatibility with YEA – Victory Aftermath?
No, it doesn’t. It works perfectly fine with it from everything i’ve seen.
Oh, thanks! You know whats the problem that I said before? The error message is displayed after the battle ends:
“Script ‘YSE Basic Guardian’ Line 285: NoMethodError occurred.
undefined methot `colet’ for nil:NilClas”
I think there are scripts which rewrite a lot in class Game_Party. Try to put Guardian Scripts under all other script but above Main.
I’ve already tried that. ]=
What kind of thing can this error be? Do you have another idea about?
If can have, the current scripts I have:
> YEA – Menu Engine, Ace Core Engine, Ace Shop Options, A Item Menu, Status Menu, Equip Menu, Party System, Battle Engine;
> KS Minimap
> YSE – Basic Module, Basic Guardian, Menu Guardian, Learning Guardian, Pairing Guardian.
> Picture Bug Fix
> Craft System
most of them are by Yanfly or yours; theres 3 scripts that differs. I already tried run without them.
*If can help
Ive already solved the problem. =)
Update 2012.06.27:
– Reduced lag on all Guardian Scene.
I have a problem, and i don’t know how to fix it:
“Script ‘YAMI | Basic Module’ line 200: SyntaxError ocurred.
unexpected ‘<'
class <"
¿It could be an incompatible system? Thank you. 🙂
Re-download error script.
Thanks for the help, now it’s working.
And by the way, nice scripts, they’re awesome! =)
Can you assign only one actor to use this kind of system?
can you add method to remove all guardians?. if you have a lot of guardian it would be hard to remove them one by one :D.
how can we heal guardians? or set items usable by guardians only
also do guardians gain exp along with actors or is there something we need to add first (like a script call)
I’m not sure why it is drawing a junk symbol/”” in the Window_StatusGuardian. I am not using a custom font.
My equipment screen does not have this problem, so I doubt it is something to do with a custom font, and I do not have any fixes in place to correct it if it was.
My font configuration with YEA – Core Engine is this:
FONT_NAME = [“VL Gothic”, “Calibri”, “Calibri”, “Calibri”]
I also took an image of it to help display the problem:
http://screencast.com/t/BjKRa1bhkHU
Thanks. 🙂
I cant get thee Guardian command “Show”. Could someone break down how to link the Guardians Basic Script to Ace Menu Engine. I think im not linking the right switch together. Thanks
I can’t open the menu or add guardians to my party. It’s all method errors in the Guardian Basic system (e.g. ‘collect’ and ‘include’)
When I try to add a guardian to the party, it just says “Script ‘Guardian Basic’ line 322: NoMethodError occurred. Undefined method `include’ for nil:NilClass.
Ớ Yami ơi cái này để làm gì đấy?
Excuse me but how can I see the 2 new windows?
Link is down lol
Thanks btw this will be very useful for my future games.
How can i make this compatibile with the Yanfly Vicotry Aftermath?!
At least there’s a script that does the same thing and it’s compatibile?