YSA Battle Add-on – Team Combo

Try to exploit his weakness!!!

Last update: 18/12/2011 (DD/MM/YYYY)

Version: 1.00

Download here: Script

This will make your party’s members attack enemy if an actor exploit that enemy’s weakness. You can decide team combo type of each actor, which means only actors have the same type as exploding actor can combo with him.

This script require YSA Core Script: Fix Force Actions. Place this below that fix.

Notetags I wrote in script.

That’s all :3

I did this script based on Shin Megami Tensei: Strange Journey mechanic :D. You can use this script with Combo Counter and see what will happen :D. Oh yeah, I updated Combo Counter to v1.01, now it is supporting Variables ~

Klaine published his old project’s open source. It’s a VX Project, used melody.

Yanfly recreated a Shanghai’s Script that made her very happy :D. Oh hell, just kidding, and here is the script: Weapon Attack Replace!!!


13 comments on “YSA Battle Add-on – Team Combo

  1. This one looks really cool Yammi! I have a few questions:

    How exactly do you ‘explode’ a weakness? (Sorry if it’s in the game somewhere, I am using the Japanese version and don’t understand it all yet.) Is it possible to have combo starters that don’t depend on a weakness (so you can use it to combo at any time on anyone)?
    Do the follow-up attacks happen automatically?
    And do they take up that characters action for the turn?

    Keep up the good work!

    • Add a trait to enemy, something like Fire * 200% (or whatever element with > 100% percent), this will make his weakness. When you cast Fire on him, all member have the same type as caster will attack that enemy. Of course it automatically and cannot be cancel =). This like Shin Megami Tensei Strange Journey, read Demon Co-op.

  2. Okay, thank you! I’ll need to get my friend to tweak it around a bit as I have a very specific idea for this, but a very cool script ^^

  3. How hard would it be to change this so that the notetags could be in the class notes instead or as well? If this were for class it would make class changing have a whole new dynamic to consider for.

  4. Pingback: YEA – Combat Log Display « Yanfly Channel

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