Last update: 18/12/2011 (DD/MM/YYYY)
Version: 1.00
Download here: Script
This will make your party’s members attack enemy if an actor exploit that enemy’s weakness. You can decide team combo type of each actor, which means only actors have the same type as exploding actor can combo with him.
This script require YSA Core Script: Fix Force Actions. Place this below that fix.
Notetags I wrote in script.
That’s all :3
I did this script based on Shin Megami Tensei: Strange Journey mechanic :D. You can use this script with Combo Counter and see what will happen :D. Oh yeah, I updated Combo Counter to v1.01, now it is supporting Variables ~
Klaine published his old project’s open source. It’s a VX Project, used melody.
Yanfly recreated a Shanghai’s Script that made her very happy :D. Oh hell, just kidding, and here is the script: Weapon Attack Replace!!!

This one looks really cool Yammi! I have a few questions:
How exactly do you ‘explode’ a weakness? (Sorry if it’s in the game somewhere, I am using the Japanese version and don’t understand it all yet.) Is it possible to have combo starters that don’t depend on a weakness (so you can use it to combo at any time on anyone)?
Do the follow-up attacks happen automatically?
And do they take up that characters action for the turn?
Keep up the good work!
Oh one more sorry: is the comboing mandatory or can the player choose to cancel it?
Add a trait to enemy, something like Fire * 200% (or whatever element with > 100% percent), this will make his weakness. When you cast Fire on him, all member have the same type as caster will attack that enemy. Of course it automatically and cannot be cancel =). This like Shin Megami Tensei Strange Journey, read Demon Co-op.
Ah okay ^^ Just one more little one…what if they don’t have the required cost to perform their combo skill? Does it skip them or end the combo?
In this version, they will be FORCED to perform their combo skill.
This remind me of PErsona’s All Out Attack :))
Okay, thank you! I’ll need to get my friend to tweak it around a bit as I have a very specific idea for this, but a very cool script ^^
How hard would it be to change this so that the notetags could be in the class notes instead or as well? If this were for class it would make class changing have a whole new dynamic to consider for.
By the way this script is really nifty. I never played any of the Shin Megami games so I didn’t know it existed.
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Explode?
I think you meant exploit.
I think so… maybe I should fix this word =)
She might mean exploit, but explode sounds so much cooler 😉